Each time a significant honors show approaches, there’s always a demand for introducing fresh award types to honor underappreciated efforts and delight the hearts of followers dedicated to specific genres.
Another commentator previously argued advocating for terror-themed awards. It would be amazing. The same goes for board games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front since similar to dedicated enthusiasts, I possess a compelling case backing this proposal is the most urgent above others. Here's the proposal: We need an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works is not a science; opinions vary greatly, and typically generate discussions concluding with vague boundaries. This explains why film award organizations don’t do it. But it is an essential concession for the industry of gaming, showing incredible range it's challenging to consider them one unified medium.
To recognize the complete range of gaming accomplishments to be recognized, and for games of all stripes to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include numerous genres, making space possible for numerous titles.
Different situation exists for logic-based experiences. No appropriate category exists to put them. Examine these examples from recent excellent titles, showing diverse approaches: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Simply put, no category fits.
The Representation Problem
Many instances occur of brilliant puzzle games launched regularly lacking appropriate categories at major award shows, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.
- One classic puzzle game got overlooked completely in 2014
- A different innovative game missed out that year
- Well-received sorting experience was overlooked that year
- Limited numbers of puzzle games barely qualified for independent or mobile categories
Significance of Puzzle Games
Frequently they represent modest productions, yet the craft behind logic titles carries substantial weight. Famous handheld logic titles count as the most-played games worldwide and have been for many years.
The legendary block-stacking game competes with well-known building titles for the title of best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
To emphasize again, these represent titles without proper classification at major gaming awards. Logic title developers are working at the demanding boundary of video game design, creating some of essential manifestations of gaming itself. Just like cinema stunt performers, they deserve recognition. Let’s not keep them waiting decades.